How Voxelus Will Become the #1 VR Content Destination in Less than a Year

 By Martin Repetto
  After a very long time working hard to get all of our technology together, I can now report that all of our launches have been very successful from a technical point of view – and now we are focused on the marketing and business development of the Marketplace and its content to grow it to the #1 VR content destination in the world.
  Our Voxelus Creator is now launched (with more than 75,000 downloads); our Voxelus Viewer is now available for Oculus Rift, Samsung Gear VR and shortly for Google Cardboard and HTC Vive; and our industry-first VR content marketplace is now live and selling exciting VR assets for users to create worlds and experiences, as well as providing hundreds of free items. We also allow our users play their creations and realtime multiplayer in VR.
Today is May 2nd, and it is my commitment as CEO of Voxelus to take the exciting, nascent world of immersive virtual reality and provide the best experience for those millions of consumers who will be buying their first headsets between now and the Christmas gift-buying season. Here are our concrete steps to make this happen as fast as possible:
1) Later this month, we will announce the capability of creators to build worlds with in-world building capabilities. In other words, you can not only build your own VR world, but you can then let users customize their own version of it, or solve a puzzle, or interact with one another through building sub-worlds inside of the main world. This is a first that will allow for new revenue streams for content creators, as well as great new experiences for users. All of this, from within the VR experience using very simple tools.
2) Continuing to add new content. Our deal with Flat Pyramid provides us with 7,000 3D assets we will be converting to add immersive VR. Our content creator incentives and revenue share programs should add hundreds to thousands more or original assets, games and entire worlds built by our users.
3) Starting May 15th, content creators developing worlds for Voxelus will compete for 5,000 voxels per month, with a top prize of 2,000 voxels for most played app, 1,000 voxels for second place, 500 voxels for third place, and 250 voxels each to the next six places. These voxels will be free of any restrictions and sent to the winner’s wallet inside the Voxelus Platform.
4) We will also be announcing user incentives to have new VR users actually buy their first piece of content on Voxelus for free! The number of voxels being offered will be announced shortly, but they will be only usable on the site, not given away for trading.
5) We will also be announcing the formation of a Voxel Foundation shortly, which will be funded by Voxelus but operated independently, charged with evangelism, business development, outreach, bounties and hackathons to develop new features, scaling and maintenance, and developing new APIs for other VR applications, tools, worlds and even hardware to work with and to accept voxels. The Quantum Leap Pro VR camera (list price $10,000) has already announced it will accept voxels as payment at a 5 percent discount when it begins taking order later this month.
6) Finally, we wanted to let everyone know that we are fully committed to both making Voxelus the world’s leading VR content platform, as well as to having the Voxel be the digital token the world uses to buy, sell and play virtual reality. We feel the Voxel price is quite undervalued, and as we achieve the above metrics – as well as announce future partnerships and branded content offerings that the Voxel price will be several hundred percent higher than it is today, and well above the highest price anyone paid in last year’s crowdsale.
Best regards,
Martin Repetto – Voxelus CEO
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